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:: Battlefield 2142 Update 1.50 Beta

UFE_GTMaNiAk writes "


[Battlefield 2142] Battlefield 2142 Update 1.50 Beta


Starting today you can be part of the Beta phase of Battlefield 2142 Update 1.50. Update 1.50 is a big step for Battlefield as it is the first time we have included community created maps and included them into an update. Wake Island makes a come back thanks to The Sir. Community and appears alongside a brand new map new to Battlefield created by Jason Brice, Operation Shingle. Also, for those who prefer to fight on foot, we have added a No Vehicle option to a number of maps to allow you to fight without worrying if you’ll come face to face with a Battle Walker. Also, as requested by match broadcasting groups we have separated the Commanders voice volume from the Sound Effects so you can keep the explosions and gun fire without the Commander interrupting the broadcast.

FEATURES

- Added community maps, Wake Island 2142 and Operation Shingle
- Added the ability to use widescreen resolutions.
- Added No Vehicles mode.
- Added Conquest Assault mode.
- Changed the volume control for the Commander Voice Over on request of the esports community.
- Changes made to pod steering mechanism to improve control while limiting pod surfing.
FIXES
- Fixed the loading issue caused by corrupt Radial.cdb file
- Various changes made to prevent cheating.
The Beta update is an incremental file, to take part in the Beta you must have Battlefield 2142 version 1.40 or Battlefield 2142 Deluxe installed. You can download Update 1.40 from HERE

To see a preview of what to expect from the two new maps check out the teaser created by Jason Brice and the Sir. Community.
High Definition .MOV (184Mb)
Medium Resolution .WMV (52Mb)
Low Resolution .M4V (7Mb)
Download the Update 1.50 file from one of the following locations:
EA Largedownloads
Multiplay UK
TV2.no"

Posted by gtmaniak on Friday, May 09 @ 05:57:28 MDT
( Reads: 248 ) Score: 0)
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:: BF2142 Update 1.50 Soon




It has been a little quiet on the Battlefield PC scene recently when it comes to what the DICE Live team has been up to. That’s because on top of dealing with cheats and server problems, we have been busy listening to you all in the community and working on a new update for Battlefield 2142. As well as making significant updates, we are bringing new content to 2142 which will bring new experiences to the Battlefield. As with Update 1.40, we will be running public beta on the update to gather your feedback so watch out for that announcement when we’ll be explaining more about the new content.


Posted by gtmaniak on Thursday, April 10 @ 20:47:59 MDT
( Reads: 270 ) Game Patches | Score: 0)
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:: 2142 Update 1.40 with Highway Tampa

UFE_GTMaNiAk writes "

[Battlefield 2142] Update 1.40 with Highway Tampa Released
Following a comprehensive development and beta testing phase, the final version of Battlefield 2142 Update 1.40 is now ready for downloading and installing. This update includes the final version of Highway Tampa for Battlefield 2142, the new tank-fest map developed in co-operation with our partner Intel. You can grab the update from the following locations:
Multiplay
i3D
Hypernia

Here is a full list of the fixes and changes included in this update:
=================
XIII. UPDATE 1.40
=================
FEATURES
- Added a new map - Highway Tampa.
- Added an autosave to kit customisations. After you customise a kit and spawn in with that kit, the customisation will be automatically saved until you change it and spawn in again. Note that you must spawn in with a particular kit for it to be saved.
- Titans will now spawn up to two gunships per side
- Squad Leaders no longer have to resupply to re-equip destroyed drones
CHANGES
- Exploit Fix: hardcoded the time limits of Orbital and EMP strikes.
- RDX Shotgun now detonates RDX, Motion Mines, AP Mines with minimum of 2 rounds.
- Ported EU Assault Rifle changes to the Best Buy unlock as well.
- Fixed LMG Left/Right Recoil
- Revised EU Assault Rifle Recoil
- Increased Clark rate of fire to match Herzog
- Fixed PAC shotgun attachment recoil to match other Herzogs
- Further adjustment to Squad Leader drones to prevent them accidentally killing the Squad Leader when deployed
- Further fix to prevent "pod surfing". Note that some pod movement will still be possible and is an intended gameplay mechanic to allow the player to have some small choice of landing site and to access rooftops
- Smoke from the CM3-N Radar Grenade deploys more quickly. The Radar range has been slightly increased and endures for the duration of the smoke effect.
- The CM3-N Radar Grenade may now be resupplied.
- The screening effectiveness of all smoke grenades has been significantly improved.
- Adjusted Talon heat source position to improve Gunship missile balance.
- Beta Feedback: Fixed the placement of an AA gun on Highway Tampa
- Beta Feedback: Improved the visuals of the swimming pool on Highway Tampa"

Posted by gtmaniak on Wednesday, November 14 @ 01:16:00 MST
( Reads: 173 ) Game Patches | Score: 0)
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:: Battlefield 2142 1.4 Final Candidate Beta

UFE_GTMaNiAk writes "


Battlefield 2142 1.4 Final Candidate Beta Released



Feedback from the community on the betas for Battlefield 2142 Update 1.4 has been invaluable in making sure it's fully up to standard . Since beta 2 we've been tuning the fixes and changes based on this feedback. But there's one more thing we want to make certain is solid, and that's server stability. To test this, we're releasing this beta file that is a candidate for the final 1.4 Update. If all goes well with this beta release this will be the version subsequently rolled out to Ranked Server Providers.

This beta will be running on a limited number of servers to make sure they're packed out at full capacity and being thoroughly tested. You can download the beta file here. Once again, thank you all for your beta feedback, we really appreciate it.
"

Posted by gtmaniak on Wednesday, November 07 @ 21:09:34 MST
( Reads: 169 ) Score: 0)
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:: First Strike Mod for 2142

UFE_GTMaNiAk writes "

Polish those blasters, power up your converters, engage thrusters.

The time has come, and at last First Strike Release 1 is here. True to our word on the 28th of September 2007 at the stroke of midnight you can now begin downloading the fruit of all our labour. The First Strike Mod Team do hope you enjoy our first release, we’ve all had a lot of fun working on it, and are desperate to see the public’s reaction to our baby as it takes it’s first steps into the world.
And remember this is only Release One, Release Two will have even more content for you to play with, but we’ll let you get your teeth into this first before we start talking about that.
So get downloading and get on the intergalactic battlefield and we’ll see you out there.
And don’t be shy, once you’ve played get on the forums and let us know what you thought of it. We’re dying to know.
All the best,
The First Strike Mod Team

Now here's where you can download First Strike.
CLIENT:
MD5: 87ac2554927fd054106e20aa2f404567 FirstStrikeR1Install.exe

FileFront
BiTT News
Fileplanet
BF-Games
BF-Basis
Gamershell
eXp"

Posted by gtmaniak on Saturday, September 29 @ 06:03:52 MDT
( Reads: 193 ) Score: 0)
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:: August Reported Servers and Players

UFE_GTMaNiAk writes "



August Reported Servers and Players from EA BF2142 Website


Quote from EA "Any Battlefield player knows the joy of getting in close to your virtual enemy and cutting off their dog tags as a keepsake. Defeating them with a pistol shot ranks a close second for humiliation hilarity. That’s all well and good, however some players are simply using knifes and pistols alone for hours on end to pad out their stats. We like to call them stat padders. We also like to wipe their stats for cheating and shut down the disallowed servers they rely on

In the month of August, the EA Customer Service team dealt with 350 Battlefield 2 padders and 215 Battlefield 2142 padders with 75 servers investigated between both those games. All of us at DICE would like to thank the Battlefield support team for continuing to up the ante on their anti-stat padding efforts. These anti-cheating efforts will continue as we want to bring the best possible Battlefield experience to all those playing fairly."

Posted by gtmaniak on Saturday, September 15 @ 15:29:48 MDT
( Reads: 175 ) Score: 0)
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:: 2142 Beta Update and Highway Tampa

UFE_GTMaNiAk writes "

The future Highway Tampa is here! Download the 2142 version of the newest Battlefield map brought to you by Intel and EA DICE then jump into the 1.4 beta. Featuring Titan and Dual Assault Lines this map focuses on classic Battlefield vehicle warfare with a futuristic twist. In Dual Assault lines each team can capture the enemies’ home base by controlling all of the neutral points. Whether you choose to skillfully coordinate your mechanized assault or dominate through overwhelming force Highway Tampa is the newest home of all out warfare.

The Battlefield 2142 1.4 beta update includes the following changes:

- Fixed an exploit that would allow commanders to call Orbital and EMP strikes before it had fully recharged.
- The Clark RDX Shotgun can now detonate other nearby explosives.
- EU Assault Rifle recoil and deviation have been slightly reduced.
- Bianchi and Shuko LMGs recoil reduced.
- Clark Shotgun rate of fire increased.
- Added an autosave to kit customisations. After you customise a kit and spawn in with that kit, the customisation will be automatically saved until you change it and spawn in again. Note that you must spawn in with a particular kit for it to be saved.

Click here or OR HERE to download the beta patch and Highway Tampa for Battlefield 2142.

READ MORE

"

Posted by gtmaniak on Monday, June 25 @ 03:58:42 MDT
( Reads: 292 ) 1512 bytes more | comments? | Score: 0)
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:: BF2142 1.25 update

UFE_GTMaNiAk writes "


The 1.25 update is here!


DOWNLOAD NOW



Greetings!

The 1.25 update is here and we wanted to say “Thank You” to all the players who visited the Beta servers and Forums to play and talk about the changes. Thanks to everyone who flew gunships, spammed APMs, and fired the SAAW at those gunships and transports so this update can continue the trend of improving the Battlefield for everyone’s enjoyment. Here is the final change list for 1.25 which will be available starting at 5pm CET / 4pm GMT / 11am EST / 8am PST:

  • Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.

  • Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.

  • Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.

  • APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.

  • Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.

  • Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.

  • Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.

  • Moding addition: The command ‘object.listObjectsofTemplate’ has been re-added to the rcon_invoke command list.

  • Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles still require visual lock to be maintained in order to seek targets.

  • Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged

  • Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.

  • Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.

  • Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.

  • Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.

  • Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased

  • Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change

  • Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.

  • LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.

  • Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.

  • Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.

  • Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed

"

Posted by gtmaniak on Tuesday, April 24 @ 06:43:06 MDT
( Reads: 145 ) Game Patches | Score: 0)
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